Munchkin – Walking Skeleton and the initial stories
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Tue, 10/08/10 – 15:00 | 3 Comments

What is a Walking Skeleton?
A “walking skeleton” is an implementation of the thinnest possible slice of real functionality that we can automatically build, deploy, and test end-to-end [Cockburn04]. It should include just enough of the automation, the major components, and communication mechanisms to allow us to start working on the first feature. We keep the [...]

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Munchkin – Walking Skeleton and the initial stories
Tuesday, 10 Aug, 2010 – 15:00 | 3 Comments
Munchkin – Walking Skeleton and the initial stories

What is a Walking Skeleton?
A “walking skeleton” is an implementation of the thinnest possible slice of real functionality that we can automatically build, deploy, and test end-to-end [Cockburn04]. It should include just enough of the automation, the major components, and communication mechanisms to allow us to start working on the first feature. We keep the [...]

[MOTD] Headhunters @ Qlimax 2008
Friday, 6 Aug, 2010 – 8:01 | No Comment
[MOTD] Headhunters @ Qlimax 2008

Budapest looked like this in the past hours. This music can express my joy about this beautiful weather!

[MOTD] Punjabi Mc – Jogi
Tuesday, 3 Aug, 2010 – 13:28 | No Comment
[MOTD] Punjabi Mc – Jogi
Clean Tdd Cheat sheet
Tuesday, 3 Aug, 2010 – 12:02 | No Comment
Clean Tdd Cheat sheet

Just found this great cheatsheet on twitter by @nickfloyd.
Use it wise and be the proud creator of lots of nice clean code!
download pdf

We’re not superheroes – Invisible to the eye
Monday, 2 Aug, 2010 – 15:48 | No Comment
We’re not superheroes – Invisible to the eye

We’re not superheroes
I was reading bits of Coders at work, a book of interviews to famous programmers. I didn’t like it very much: here’s why.
The first thing I noticed is that many questions are biographical. I do not care about knowing if Ken Thompson, which built Unix, worked on a PDP-10 or a PDP-11 or [...]

Just read: Elisabeth and Eric Freeman – Head First Design Patterns
Monday, 2 Aug, 2010 – 7:32 | No Comment
Just read: Elisabeth and Eric Freeman – Head First Design Patterns

Product Details

Paperback: 688 pages
Publisher: O’Reilly Media; 1 edition (October 25, 2004)
Language: English
ISBN-10: 0596007124
ISBN-13: 978-0596007126
Product Dimensions: 9.2 x 8 x 1.4 inches
Shipping Weight: 2.8 pounds

Not as bad as it may look by the cover! Elisabeth Freeman relies on the feminine way of association. There are a lot of pictures, arrows, speech bubbles, acts and [...]

Munchkin – Planning – User types
Monday, 26 Jul, 2010 – 8:00 | 2 Comments
Munchkin – Planning – User types

We sat down today with @fqqdk to have a user modeling workshop. In this session we aimed to produce a set of stereotypes that the users of our product will have. We had a hard time because the use-cases are not so distinguished from each other. Most of the people who aggregate feeds are constant [...]

Just read: Mike Cohn – User Stories Applied
Sunday, 25 Jul, 2010 – 16:26 | No Comment
Just read: Mike Cohn – User Stories Applied

Product Details

Paperback: 304 pages
Publisher: Addison-Wesley Professional (March 11, 2004)
Language: English
ISBN-10: 0321205685
ISBN-13: 978-0321205681
Product Dimensions: 9.1 x 7 x 0.7 inches
Shipping Weight: 1.2 pounds

I was holding this book in my hands a few times before I actually started reading it. I didn’t believe that a book can actually get me into a mood that extreme [...]

Munchkin a.k.a. learn greenfield TDD with PHP
Thursday, 22 Jul, 2010 – 13:00 | 7 Comments
Munchkin a.k.a. learn greenfield TDD with PHP

In gaming, a Munchkin is a player who plays what is intended to be a non-competitive game (usually a role-playing game) in an aggressively competitive manner. A munchkin seeks within the context of the game to amass the greatest power, score the most “kills,” and grab the most loot, no matter [...]