What is a Walking Skeleton?
A “walking skeleton” is an implementation of the thinnest possible slice of real functionality that we can automatically build, deploy, and test end-to-end [Cockburn04]. It should include just enough of the automation, the major components, and communication mechanisms to allow us to start working on the first feature. We keep the [...]
Budapest looked like this in the past hours. This music can express my joy about this beautiful weather!
Just found this great cheatsheet on twitter by @nickfloyd.
Use it wise and be the proud creator of lots of nice clean code!
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We’re not superheroes
I was reading bits of Coders at work, a book of interviews to famous programmers. I didn’t like it very much: here’s why.
The first thing I noticed is that many questions are biographical. I do not care about knowing if Ken Thompson, which built Unix, worked on a PDP-10 or a PDP-11 or [...]
Product Details
Paperback: 688 pages
Publisher: O’Reilly Media; 1 edition (October 25, 2004)
Language: English
ISBN-10: 0596007124
ISBN-13: 978-0596007126
Product Dimensions: 9.2 x 8 x 1.4 inches
Shipping Weight: 2.8 pounds
Not as bad as it may look by the cover! Elisabeth Freeman relies on the feminine way of association. There are a lot of pictures, arrows, speech bubbles, acts and [...]
We sat down today with @fqqdk to have a user modeling workshop. In this session we aimed to produce a set of stereotypes that the users of our product will have. We had a hard time because the use-cases are not so distinguished from each other. Most of the people who aggregate feeds are constant [...]
Product Details
Paperback: 304 pages
Publisher: Addison-Wesley Professional (March 11, 2004)
Language: English
ISBN-10: 0321205685
ISBN-13: 978-0321205681
Product Dimensions: 9.1 x 7 x 0.7 inches
Shipping Weight: 1.2 pounds
I was holding this book in my hands a few times before I actually started reading it. I didn’t believe that a book can actually get me into a mood that extreme [...]
In gaming, a Munchkin is a player who plays what is intended to be a non-competitive game (usually a role-playing game) in an aggressively competitive manner. A munchkin seeks within the context of the game to amass the greatest power, score the most “kills,” and grab the most loot, no matter [...]


